" Time has allowed us to find a nice place. Time has allowed us to build from the dirt up with our bare hands and intuition. Time has allowed us overcome the surrounding nature that threatens to comsume. Time has allowed us to establish our dominance over the local Dwarves. Time has allowed us to thrive in wealth and resources. Time has allowed us to fortify ourselves in, and them out. Time has allowed us to grow thick skin and survive whatever the harsh, unforviging world whirls at us.
Time has allowed us to thrive, and thrive sooner than our past misfortunes in the west, my brothers. Now it is time to act against our oppressors. Now it is time to do what we do best, Yeules; Raid & Occupy. "
= C O N Q U E S T A N D E X P A N S I O N =
What is up, my loyal and newcoming Castle Siegers? It's been a long while since we actaully sieged something and an even longer time since we all worked together to do it. In honor of the traditional spirit of Castle Siege, here we go again. This is a world in a time of Conquest and Looting. Although not the most sane situation, it makes for an utmost interesting and corrupt one. So what do I mean by Siege? HAH. I think you very well know what I mean.
Where are these weekly events you promised, Sosi? You ask. I see the countdown timer every week set to 00:00:00:00! Yep, we're gonna change that. I think it's safe to say we've built ourself up as a colony thus far to begin establishing unified and guarded borders to begin the birth of the new Yeule Province!
I have plans to organize a build & resources team to set up ultra-realistic Dwarven villages & religious monestaries complete with Women, Children, Blacksmiths, Sages, Rulers, Warforce and all the little details you would expect to find. Most weeks we will scour the shores and most weekends we will siege a new town, raising our flag to claim it & expand our borders! BE WARNED! Most of these towns will be extremley challenging and will NOT offer any mercy. Do expect an easy ride, based on what you've dealt with in the past. These towns will be unenterable until the event time is right, then we will attempt to take it as a town. I'm looking at a 50/50 ratio of the ammount of towns we'll be able to take. On the ones we fail, further attemps will be closed and we may try again in coming weeks. This is becaue these towns will be time consuming to set up, so we must get all we can out of them together before they're ours. Opon capturing a town, role-played hostages will be taken & deals will be played out with the Dwarven rulers if they live. NPC units of our own will be stationed in a taken village as guards, but be warned; There will be many Dwarves about and they may try to take their towns back. This isn't going to be a smooth ride. We will begin by sieging a few Elden Sage monsestaries for our first few weeks to get a feel for the togetherness and the role-play that is expected when we go on these raids. At the time that our borders do reach the edges of our map, we may expand in a direction, later voted on in a fourm post.
The towns we'll be going after have a motive; they provide resources. So if we raid a lumber camp, that camp may have regenerating lumber resouece depots so we don't have to deplete our beautiful riverside scenery trees. Any week we will be raiding, there will be a vote on which type of town to raid on this site, based on what the town needs. For example, if some people think we need more iron, then we vote on sieging a mining town.
Also, as we begin to expand farther and farther away from our preciuous colony, things will get tougher. Eventually we're going to need siege machines & unified, trained forces with commanders to sucessfully siege the walled cities we'll be going against. Just a heads up. Think.. Vikings starting with monestaries to vikings raiding Paris. Excited? Well we need a bigger build team before that can happen so if you've got the stuff, enjin mail us with pictures, please.
Other things to possibly come:
Smaller Dwarven Camps with respawning Dwarves for fun.
War-Zones on top of our taken Dwarven Camps where players can choose a side (Yeules vs Dwarves) and Kit-Pvp battle for fun. Once we take and 100% secure a town, it will become a playground for Kit Pvp.
Very Expensive Hireable NPC bodyguards & Town Guard forces for the King (Will fight Mobs & Enemy Dwarves for you)